About Team Fortress classic

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TFC LOGO Team Fortress classic other wise known as tfc is a the internet version of the quite popular first person stooter Half-Life Made by sierra.
The Assassination Squad also has a clan in this the leaders are the same and so are the members names



Stats on The different classes in TFC
Class Speed Health** Armor** Weapons* Grenades** (Special) Notes

scout
very fast
75/125 25/50 nailgun
shotgun caltrops (2/4)
concussion (3/4) (flag status) can uncover spies or disarm detpacks by touching them. Get a sniper teammate to head-shot him while scout jumps and he'll skip to other side of the map.

sniper
med
80/140 0/50
nailgun auto rifle
sniper rifle normal only (2/4) (zoom scope) fully-charged head-shot is an almost certain kill on an enemy, and will send a jumping teammate flying across the map scripts available

soldier
slow
100/150 100/200
shotgun double shotgun
rocket launcher normal (4/4)
nail (1/2) (reload) can rocket jump easily, scripts available

demoman
med
90/140 50/120
shotgun pipe launcher gren launcher
normal (4/4)
MIRV (4/4) (detonate pipes) can set detpacks to blow open passages; can pipe jump easily, scripts available

medic
fast
90/90 50/100
medkit shotgun double shotgun super nailgun
normal (3/4)
concussion (2/4) (medkit: heal teammates, heal self, infect enemy) can infect enemy with contagious disease (enemy players infect each other by touching)

hw guy
very slow
100/150 150/300
shotgun double shotgun assault cannon
normal (4/4)
MIRV (1/4) (select assault cannon) can shred anything in seconds

pyro
med
100/150 50/150
shotgun incindiary cannon flame thrower
normal (1/4)
napalm (4/4) (select flamethrower) flameproof

spy
med
90/140 25/100
knife tranq gun double shotgun nailgun
normal (2/4)
hallucination (2/4) (disguise menu: change skin, change color) can uncover an enemy spy by touching him. can fake death. scripts available

engineer
med
90/130 25/50 spanner (wrench)
railgun double shotgun
normal (2/4)
EMP (2/4) (build/detonate: sentry or dispenser) use wrench on existing sentry to upgrade, reload, repair, or dismantle. use wrench on teammates to repair armor. scripts available

* All classes except the spy, medic, and engineer also have the crowbar weapon.
** Values separated by a slash indicate starting / max values for that item or attribute.
Special is what happens when you press the key or button bound to +attack2.
Grenades may be thrown using keys or buttons bound to +gren1 and +gren2, or primed (like holding down the key bound to +gren1 or +gren2) with "primeone" or "premegren2" and then thrown with "throwgren".





Weapon Damage Reload Time / Max Ammo
Classes
Command Notes


crowbar med: 18/hit, 42/sec slow
all but medic, spy, engineer

knife high: 54/hit, 100/sec slow
spy
knife does more damage from behind

spanner low: 18/hit, 42/s slow
engineer
spanner use to upgrade, reload, or repair sentries

medkit low: 7/hit + 18/s slow
medic
medikit can heal others/self or infect enemies

shotgun low: 20/hit, 43/sec 2.5s / 8 demo,
medic, hw, pyro
shotgun poor range; decent up-close

railgun low: 20/hit, 40/sec med / 50
engineer
railgun it's not Q2's, but it can kill a sentry easily

tranq gun low 14/hit, 9/s + slows enemy 0s / 40 spy
tranq slowdown effect is very useful

sniper rifle headshot 100-250/hit 1s / 75
sniper sniperrifle damage depends on charge time and hit location legshot 50-100 + slow down

double shotgun med: 40/hit, 64/s 3.5s / 16spy, engineer, soldier, hw
supershotgun poor range; decent up-close

auto rifle low: 5/hit, 52/s 0s / 75
sniper
autorifle good up-close

nailgun low: 5/hit, 35/s 0s / 200
scout, sniper
ng weak but rapid-fire

super nailgun med:9/hit, 70/s 0s / 150
medic
superng nailgun plus

grenade launcher high: 80/hit, 160/s 4s / 6
demo
gl explode automatically

pipe launcher high: 80/hit, 160/s 4s / 6
demo
pl must be detonated with special key

flame thrower medium 26/hit, 80/s 0s / 200
pyro
flamethrower additional burn damage

rocket launcher high: 95/hit, 250/s 5s / 4
soldier
rpg can fire 4 per reload

assault cannon high: 30/hit, 150/s 0s / 200
hw guy
assaultcannon 2s spin up/down time

incendiary cannon medium 50/hit, 45/s 1s / 20
pyro
ic additional burn damage dispenser high: (detdispenser) 100/hit n/a engineer detdispenser damage = 100 cost = 180 metal + 3 secs

sentry gun level 1 high (75/s) chaingun
engineer
detsentry damage = 50 cost 130 metal + 5 secs
level 2 severe (150/s) chaingun detsentry damage = 60 cost 130 metal + L1 sentry
level 3 massive (180/s) 2 chainguns + RPG detsentry damage = 200 cost 130 metal + L2 sentry


Heavy weopons guy





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